Additional experts with proven interest in these specific topics were also added to the list. Tamarah Singh, a Singapore-based technology-led innovation expert global business manager, commented: “How can this change human society? An absolute segregation of the world based on connection. Unless carefully designed and controlled, the metaverse can deepen the dividing lines between the connected and privileged, and the disconnected and neglected. The benefits of the metaverse reach these vulnerable populations even less quickly, allowing them to deprive them of basic social needs such as education and health care. Many expect there to be significant updates in gaming, entertainment, and business/educational communications by 2040, and a notable proportion agree that XR will progress steadily as interactive technologies gradually mature. Many pointed out that while there are already quite a few expansive and/or virtual fairly immersive spaces, those spaces have not attracted a large percentage of the audience’s time and attention. Nearly half of these expert respondents said that many more immersive virtual environments will not have a significantly broader impact on people’s daily lives by 2040.
Virtual meetings will move into the metaverse, once in three years, Bill Gates predicts, and employees will increasingly rely on wearing headsets and virtual reality avatars at work. Thus, the role of corporate real estate may take a new hit, causing multiple generations of people who are already used to working from home due to Covid to demand even more spatial flexibility in their working lives, with the metaverse further reducing the need for a formal workplace. Virtual reality goes beyond online gaming, as companies are looking for ways to create virtual office setups. Metaverses provide solutions to some of the challenges the company faces in replicating face-to-face interactions. Some companies are also looking for digital tools such as smart heating and occupancy monitoring to create more efficient hybrid work environments.
I taught on the Second Life platform years ago and it was interesting that people with physical disabilities had their avatars reflect those disabilities, rather than being a “perfect” character. Image Getty Images Last year, the metaverse went from ruminating literary texts to boundless technological reality. First mentioned in a 1992 science fiction novel by Neal Stephenson and later picked up in other sci-fi environments like Ready Player One, the metaverse is an immersive, digital alternative to the physical world, where virtual avatars come together to work, pursue hobbies, shop, play games, or come together to participate in online communities and explore the digital space. The term formally entered the mainstream realm when Facebook was renamed Meta Platforms Inc. in October 2021 in an effort to leap beyond its social media roots and signal a broader agenda around the “next chapter of the internet.” Metaverse is the popular term used to describe what many expect to be the next meaningful paradigm of how we use digital technologies and networks to communicate and collaborate with others and have all kinds of virtual experiences.
Many said they expect VR worlds not to have the same kind of utility by 2040 and are only gaining ground in entertainment, work, and education/training. They noted that AR apps can be easily and seamlessly integrated into people’s daily lives through mobile devices like add-ons and real-world amplifiers, bringing more and more data into people’s real-world experiences. In contrast, they noted that the current vision of truly immersive 3D virtual reality involves the use of advanced hardware such as specialty glasses or goggles and haptic and handheld gesture devices and requires full immersion that leaves “the real world” behind. Tell us how you’re likely to imagine this shift from many online activities to more immersive digital spaces and digital lives.
They said the more attractive and fully immersive XR world of the near future will foster increasing complexity. They expect XR spaces built by commercial interests or authoritarian governments to implement AI to exploit individuals in ways that threaten their basic agency and well-being. They argued that there are implicit problems in allowing the principles of market capitalism and political authoritarianism as key factors in the design and control of the world’s knowledge and network communication ecosystem. Some new laws and recommended regulations should protect vulnerable populations from physical and financial exploitation, prevent large tech companies from gaining monopoly power, preserve user privacy, give people control over their data, and encourage decentralized systems and services. The transition to augmented reality is a shift from the current Web 2.0 to what many call Web3 (the XR plus web). In the early years of the web in the 1990s, before it was commercialized, people generally controlled their online interactions.
That makes it crucial for tomorrow’s leaders to understand the metaverses and use their power to radically influence the future. Monica Murero, director of the International E-Life Institute and an expert in AI-based digital therapy and human-centered AI at the University of Naples Federico II in Italy, replied: “I don’t think the evolution of the metaverse will be mature by 2040. I expect to see “niche” applications of metaverse technology, and I expect exciting applications for education, health, and some businesses like real estate, learning environments, and games. Interdigital hybrid masters can be very successful in the metaverse in any learning application. Robert Petrosino, head of emerging technology and innovation at PeakActivity, a digital strategy and implementation company, commented: “By 2040, the metaverse will play a crucial role in everyday life. There will first have been a transition from a mobile experience to a headphone experience. These headsets allow people to quickly and easily switch between augmented and virtual reality, and notify us of our current geolocation specific to events, interactions and digital content.
The 3D technology that exists today will in many ways be the backbone of tomorrow’s immersive experiences. Companies are already using 3D tools to achieve great efficiencies in their current operations, and these brands will be ahead of the game once the metaverse becomes widespread. But as the metaverse, or more specifically the immersive internet, becomes mainstream, the nature of interactions in these virtual spaces will require new approaches to protect the mental and emotional health of their users. However, executives see the current complexity and cost of NFTs as obstacles to widespread adoption.
Therefore, they said, it is natural that forays into interactivity will continue to expand and evolve, driven by technological inventions and extensive funding. This report covers the results of the 14th “Future of the Internet” survey that the Pew Research Center and Elon University’s Imagining the Internet Center conducted together to gather expert opinions on key digital topics. This expert survey was driven by emerging debates in the early 2020s about the potential evolution and impact of comprehensive reality tools such as augmented reality, mixed reality and virtual reality, as well as “the metaverse” or “metaverses”.
It is the convergence of several separate technologies, all of which are rapidly maturing for general use. Together, these technologies can create the experience of an immersive, three-dimensional environment in which users interact with their environment and other users as if they were in a shared space. It’s a virtual reality/augmented reality universe that helps you virtually build social connections. The term metaverse was coined by Neal Stephenson in a science fiction novel “Snow Crash” in 1992, in which he imagined realistic avatars meeting in realistic 3D buildings and other virtual reality environments, but this virtual world gained recognition when Facebook, now known as Meta, adopted the new nickname, based on the science fiction term metaverse, to describe their vision of working and playing in a virtual world. Today’s tech giants are already adding virtual reality, augmented reality and mixed reality to their daily browsing experiences.
It’s an important question, as some analysts argue that we’ll spend a lot more time on immersively built land in the coming years. Metaverse is an elastic term, but think of it as any virtual world in which you can explore, shop, metaverso play, socialize, or even work. Some require a virtual reality headset, while others can be accessed with just a laptop. Meta, which means beyond and fresh, what universe means: if we combine them, we get the metaverse.